![]() Often the opening minutes of the game is a fight to lock down these two points to gain a fuel advantage for your team. The two roads that run alongside the central hill each have a +5 fuel point on them.The team that can hold the three hills will enjoy a decisive advantage. This is not going to be easy.” Fierce, king-of-the-hill style combat dominates this map. The ridge itself has been changing hands non-stop over the last month and a half – there’s not much left up there other than piles of dirt, sandbags and the occasional tank carcass. I thought it wasn#t necessary in this tutorial, because its only explaining the steps until you can save.“Command has expressed their frustration time and time again over this mound of dirt. ![]() Well, its just a plain map with nothing on it but the 4 sectors. Last but not least, it would be nice to include a screenshot of how the map you created actually looks in the game at the end, not only to hype it up a bit, but also to give people an additional way to check if they did it right. I thought i added a youtube notification overlay with the correct path excluding test build?! Wasn't it visible for you? Sorry for confusing you =)Īnother note would be to make sure people don't include or look for "test build" in their path to save the map. Just a note, because I didn't get it in the first place, the advice of playable - 64 to make the core is both sides included, this is why you drag your line at 1st level of grid 32 and not 2nd, for some reason I was a bit confused until I thought about it.
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